Choose Your Own Adventure 101: Good Things Come To Those Who Wait
Having gotten caught in the previous installment, but not yet definitively identified, your decision was… to wait and see.
Wow, you are really cautious. But anyway…
You spend several more hours sitting your cell, apparently neglected by the constabulary. Perhaps your own incident got lost in the business of the day. You hear a few belligerent individuals and a few more drunks hauled down the hallway to other cells. No one joins you in yours.
You end up sitting on your hands. (Metaphorically. The hardness of the accommodations makes doing so literally rather uncomfortable.) With luck, someone will get to you eventually, and the whole problem will be blown off as a mistake.
Without it, someone will realize that it wasn’t a mistake at all.
The day drags on long enough that you are fairly certain it is quite late in the evening when you hear whispers and scratching at the door. The door opens on none other than Jeneth Varnek, the academy student who was leading the display earlier this evening. There are whispers from the shadows behind him — at least two other students are aiding and abetting.
While you sit there with your eyebrows raised, he says, “Come on, we don’t have a lot of time. The guards could wake up at any moment.”
You nod, and stride forward. He speaks a few precise words, and disappears into the shadows himself. “I’m sure you can do your own illusion.”
In fact, you can do it with far less difficulty and far more practical experience than he realizes. You spend a moment on the best invisibility spell you know. You vanish utterly.
“Whoa. You’re good.”
“Shush.” You pull a circle of silence around the group, and pull the cell door closed behind you. “No sound will escape now. Leaving the door closed will mean they don’t notice I’m gone as quickly.”
One of your unseen allies adds, “Sorry it took so long. We thought they might just let you back out.”
You choose the words of your reply carefully. “Knowing the person they think I am, not likely.”
“Right. We figured that out.” Jenneth is the oldest of the group, and the ringleader.
You walk past the sleeping guards unobserved. They sit, or stand, with their eyes entirely glazed over. Nicely done, for amateurs. The four of you are shortly in a nearby alleyway, shedding your illusions and leaving the vicinity as quickly as you can under cover of the natural darkness.
“Well, we’re out,” Jenneth said. “Now what?”
A good question. You could confront the emperor at any time with what you have learned, and attempt to determine (or forestall) whatever he is planning. The main problem is that when you last spoke to Lehhev, he said it would likely be at least a fortnight before he understands the spell well enough to dismantle it safely. You’re also going to have to do something about your new allies.
Option 104: Let your allies in on who you really are, and why you’re being called a traitor. Encourage them in helping you to kidnap the Emperor as soon as Lehhev says he’s ready.
Option 105: Let your allies in on who you really are, and why you’re being called a traitor. Encourage them to leave town, since remaining here is likely to be dangerous for them. Confront the Emperor on your own as soon as Lehhev is ready.
Option 106: Send your new friends away with a warning that it’s going to be hot for a while, but that you are definitely not Severel Mazurek. Go back to the academy to consult with Lehhev about your next step.
Option 107: Waiting until Lehhev is ready is just going to get you caught and killed. Send your new friends away with a warning that it’s going to be hot for a while, but that you are definitely not Severel Mazurek. Plan on assassinating the Emperor at the earliest opportunity.