And it is amazing.
It’s also a little difficult to classify. It’s being sold as non-fiction, but I’m putting it under our local sci-fi listing, in large part because it has a lot of segments that start with absurd, impossible proposals before attempting to follow them to their logical (and frequently world-ending) conclusions.
There are a surprisingly large number of ways for everyone to die horribly. Munroe focuses on the planetary-level destruction and smaller, for the most part.
The options range from global windstorms to near-lightspeed baseballs to turning off the Sun to draining the oceans using a magic portal between Earth and Mars.
Here’s the part 2 to my previous slush pile post. This one is titled Sandbox, and looks at the universe-in-a-box idea from the other side.
Miriam wanted some time to herself.
It is a truly notoriously challenging computer game. And, once you get past the steep learning curve (which generally requires looking at the extensive wiki) very addictive.
It’s even been notable enough to go on display at the Museum of Modern Art in New York, in a video game exhibition, right next to SimCity.
So, let’s have a look.
What did I just blunder into?
This is not SimCity.